Melvins Fangame - HAG

Started by Hard_Duck, December 14, 2015, 07:48:48 PM

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Hard_Duck

Hi im Hard_Duck and this is my first post.
I´d like to announce my upcoming Melvins fangame "HAG - Hostile Ambient Gameover"
At the moment I´m very occupied with my work for my last semester at university but I have the chance to let the game be part of my bachelor thesis so that hopefully, I´ll be able to release a small demo of the game around christmas 2142. This would then include a planned cooperative mode (play as Dale and Buzz together) .
I am very focused on keeping up good quality for the game. Another participant to the project is my bro Komar - probably the biggest melvins geek on earth - who´s original idea it was, or more preciseley, he actually dreamed of the melvins being action figures in robes and armors. He lends his musical talent, by composing and recording Game Tracks, based on the music of the Melvins, including all of the Melvins fineness. He takes care of all the Sound/FX in the game as well. We developed a lot of ideas for gameplay and environments over the last few years.
I was just happy to be able to start the project in spring this year and im still learning all the development proceses.
Another participant is artist Ruby Garnet, who lends her drawing talent for adapting the Melvins album cover art into blue print sketches for me as 3d modeling orientation as well as creating new stuff from scratch based on Melvins song names, such as the upcoming enemy types "the Savage Hippies" and "Dr.Geek".
I hope you like the pics so far. Be welcome to like my facebook site "HAG - Hostile Ambient Gamover" as well to be updated with new stuff and insights into the process. Ive decided to release more and more of the process in info, pics and vids over time, jus for joy. I mean who knows...if im going to die ...you wouldn´t know that this project ever existed (,,smile"-Emoticon)
So the desicion was to keep you involved, hopefully hooked.
Thanks for reading and see you soon.

https://www.facebook.com/HAG-Hostile-Ambient-Gameover-1631499280450792/

Hard Duck

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DC


Satchel Paige


homeless_dad

Is Ian back yet??

meezer

You should have a stage called "Satchel's Funeral"
Quote from: Satchel Paige on July 13, 2015, 04:58:07 AM
Play Hag Me at my funeral.
Then play it again.
"Get off of our stage. If you want on this stage, get in show business." -King Buzzo
"Yeah, we don't come in the 7-11 where you work and get up on the counter." -Mark D
https://soundcloud.com/meezerpocalypse/nathalie-b20-driving-force-paploviante-cyclone-open-collab-meezerpocalypse-haboob-remix

Hard_Duck

Some more info on the game:

It will be a 3rd Person Action Game in Unreal Engine 4. There will be two choosable characters, "Buzz - the Destroyer" and "Dale - the Assasin", which will be guided by their master "Snivlem - The Traveler", a god, ruling a weird world full of action pumping, musically driven combat and jump n´run. A Coop feature, which enables you to play as Buzz and Dale together is also planned.
Story goes like, Buzz and Dale been beamed into the Realm of Snivlem, called Ozmania, where all kind of weirdness is going on. They will have to fight their way through it, completing diffrent kinds of levels, in which gameplay also will be partly based on Melvins music. Snivlem will be their guide throughout the game, while communicating with them telepathically, giving them missions and useful gameplay hints.

It is planned to have kind of a musical Combat system. Buzz´s primary weapon will be "Sarcasm", and his secondary weapon his Gibson custom special. With it, he will be shooting riffs towards his enemys, ripping them apart.
Dale will have Drumticks as meelee weapons, performing fills on his poor victims. His secondary weapon will be the Tomgun, a device which releases extreme pressure to send enemys flying and break their bones...

There will be a Tutorial kind of map, called "Laughing with lucifer at satans sideshow" which will lead the heros to "Snivlem Castle" where they meet Snivlem in his throneroom.
From there on, one will be able to choose maps like "Mombius Hibachi", a level in space, with robot enemys or "They all must be slaughtered" a kind of dark, mushroomy world. Other worlds to come, but those are so far planned for a demo version.

And as already mentioned, be welcome to like my fb site to be updated from time to time.

https://www.facebook.com/HAG-Hostile-Ambient-Gameover-1631499280450792/?fref=ts

Ive also attched 4 ingame WIP test shots of Buzz.

So long!
Hard Duck


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meezer

Quote from: Hard_Duck on December 15, 2015, 06:51:29 AM
Buzz´s primary weapon will be "Sarcasm"
I approve of this.

When do we get to see Dale?
"Get off of our stage. If you want on this stage, get in show business." -King Buzzo
"Yeah, we don't come in the 7-11 where you work and get up on the counter." -Mark D
https://soundcloud.com/meezerpocalypse/nathalie-b20-driving-force-paploviante-cyclone-open-collab-meezerpocalypse-haboob-remix

Hard_Duck

I am currently starting Dale. He will be presentable approximately at the end of jaunary... and then already packed with some animation.

GrimReaper



Sniv is missing his GR prison tat.  8)

This is really cool what you're designing! A+

Hard_Duck

Quote from: GrimReaper on December 16, 2015, 05:32:56 AM


Sniv is missing his GR prison tat.  8)

This is really cool what you're designing! A+

Thank you very much!

Yeah, got me. There was all this great picture material of Snivlem (Thanks to my bro Komar, who did a lot of research on picture material for all kinds of stuff for the game) and a decision had to be made on which state of him to choose from for beginning the Design and for adequate texture projection reference. I chose somehow an inbeetween, and later on i decided to create and attach the puppet leg, cause i find that one of the most bizarre changes besides the nose.
Also thought of the helmet and even the knife to attach...but with the helmet, one would not see his hair and his cool face...and as he is a god in the game, he wouldnt need a knife...

As creating all this stuff is time consuming as hell .. i try to focus on the somewhat basic things first...trying to filter the flood of ideas...and keeping it modular...so i can then possibly add more gimmicks in future, like diffrent robes for BuZZ and so on

Hard_Duck

First Renders of Dale! - Work in progress

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Komar


meezer

 =D> YAY*!

*I'll never play this.
"Get off of our stage. If you want on this stage, get in show business." -King Buzzo
"Yeah, we don't come in the 7-11 where you work and get up on the counter." -Mark D
https://soundcloud.com/meezerpocalypse/nathalie-b20-driving-force-paploviante-cyclone-open-collab-meezerpocalypse-haboob-remix

Dumpster D


Der L